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After yet another technical delay, I present you a new feature I will be implementing to Hedon thanks to the latest advancements of the GZDoom engine - brightmaps!


As you may know, sprites are always affected by light evenly (as they are 2D graphics), but I can change that by making a new set of graphics with a light mapping on it that will be correlated to the sprite. 

Let's take the Crawler for example, in the images above, you'll see the drawn bright maps which will apply over the sprite frames to tell the engine what pixels need to have individual brightness (namely the mouth of the Crawler). From the screenshots you can see brightmaps at work, giving off neat glow effects.


Of course, I updated not only monsters, but also objects and textures using brightmaps. I'm hoping to record a video of the latest features I've been working on soon enough. Stay tuned and thanks for waiting!

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