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I have nothing fancy to show you (because I'd have to give spoilers), but I figured I'd give you an update on what I've been working on nowadays:

Haggard's story writing has begun a long time ago, while I was still developing Bloodrite. It came together along the years in the form of many bullet point ideas stored in a notepad and it has grown to a point where I have to cut things to avoid bloat issues.
Since I finally felt like I reached a point where I have enough information to work with, I decided to connect everything I had on the characters, the world and the action, and create the story's skeleton. And now this skeleton will be tweaked and improved until it has enough meat to resemble a novel.

Yes, you can think of it as a novel delivered in the form of a game, where I aim to build immersion on two fronts - the game front, via atmosphere and imsim mechanics, and the writing front, via the protagonist's drama. And this is where Haggard splits far away from Thief.

With this being said, the concept phase of Haggard's development is one step closer to an end, with the creation of a working prototype remaining our main goal for now.

Comments

Malicemaniacman

Alright, can't wait to play the demo when tou get to that point.