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I will share how I create ice animations in an easy way. 

I believe that adding or using a lot of frames between key frames is not the only way to express what you want in animation. Being able to achieve more with fewer images or frames can be both useful and efficient.

I envision before creating animations. The movement of ice is at times spontaneous and dynamic, while at other times, it gradually freezes. Animation, being fundamentally fictional, allows for freedom in expression. Harnessing one's imagination in this way is both a technical skill in Japanese animation and a source of joy in the production process.

Furthermore, in completing an animation, sound plays a crucial role. By adding sound that complements the visuals, the animation can achieve its maximum impact.

Reference:
https://youtu.be/mNhzuQSJ_1c

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Example 1

I first created one glowing effect, then copied it and placed it below the original layer, shifting the timing. I adjusted the opacity of the second layer to 30%. Like this.

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Example 2

I will share how I create Ice Animations with easy way.

I believe that adding or using a lot of frames between Key frames is not only way to express what you want in animation. With less number of images or frames rather being able to become in case more useful an efficient. Through this 'tsume' technique, the timing of movement is emphasized or exaggerated.

Gousei: 

Tsune:

https://www.patreon.com/posts/demonstration-of-66949478?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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Example 3

The technique I'm sharing here is 'Komauchi' .
You can refer to the video here.

Koma uchi: https://youtu.be/A-sHbbnvx1I

In Japanese animation, the standard practice is typically '3 frames per drawing.' The use of 1 and 2 frames per drawing is referred to as 'full animation,' allowing for smooth movement. However, when it comes to this ice animation, a rather bold use of 'Komauchi' technique enables the expressive portrayal of the ice rising.

There are 4 layers in this animation.

The bottom layer doesn't move.

This is animated using a 6-Komauchi (6-frame sequence).

Using either a 5-Koma/6-Koma (5-frame or 6-frame sequence).

The foremost ice has frame of 32 frames for the first, 36 frames for the second, and 6 frames for the last. There are only a few frames.

In this shot, there is actually a Quick TB camera work attached. Taking camera work into account and figuring out how to reduce the cost and increase efficiency in animation—this is a common approach in Japanese animation.

Actual shot

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I hope this article is useful in your animation production! 

Thank you!






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Comments

Anonymous

Thanks Mochoko-san, those materials for warframe are really interesting : D i hope you can share more with us