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Alright, this will probably be the last update before the actual game update. I think I've started to get in grove for this final scene. It took a couple of renders because I was throwing myself off, this scene has multiple outcomes and I was trying to figure out the best way to go about rendering it. FYI, this can lead to a "game over". I wonder how that happens...

MZ wise, like I said, I'm done. I've been adding on to the museum, setting up the NPC randomizer, which is going well. I'll finish that soon, then work on adding the object events to the map. The museum has a few global objects but most of the map will be custom museum events. Fun stuffs. Just saying now though, the museum item events aren't meant to be anything special, just a bit of basic text. But that's better than nothing, no? All in all, the museum should feel far more complete than ANY location in the MV version. Schedules aren't setup yet, it's just pure randomization for now. Schedules will be added in for NPCs after the prologue, which is essentially sets up the basic settings for me to build upon.

Also note, these may be NPCs, but they aren't "randoms". Every NPC will be tied into the world, not necessarily the story, somehow. That sounds complicated, but it not, it just means that all NPCs are tied to other NPCs, but that doesn't mean there is any grand, or even small, event behind said NPCs. Again, I just want the world to feel "alive" but I don't want to overburden myself either. I am just one person. ...Hush Patricia, they don't need to know about you.

I want to say I can render everything out in about 2 weeks. I want to. It'll largely depend on how this scene shapes up though. I do have a lot of busts to render, but those will be done in a couple days, tops, so this scene is the final "push" if you will. We'll see how it goes. After I render out one full outcome I'll have a better idea of the timeframe. Still, let's just say about 2 weeks. Definitely better than "a month or so" Am I right? Heh.

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