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Here it is!
I got a huge scare today while finishing up the UI. My pc just shut off and didn't turn on for almost 20 mins, very weird. Hope my PSU isn't giving up on me.
Anyway, here's the extended version of Lights Up, fully scripted and loopable.
An idle animation will lead to head or riding sequence :)

////CURRENT ISSUES:
-There's a weird animation glitch during the start of the head sequence loop that I tried to solve for hours and for the moment I just give up.

////WARNING:
Lights are a little bit intense, so be careful if you suffer from them;

////FILES NEEDED: Everything is on the HUB, so you can run a package scan and you should be gucci. I didn't use much stuff anyway.

Feedback on animation, UI setup, toy scripting and overall experience is extremely welcome!

Have fun and Happy Easter!

Files

Comments

Senneks

Just took off the headset, that was fckin awesome. I had Some alignment issues during bj sequence in the extended part and missed a nice backlight during that, like in the previous animation. That fixed, it's under my top 5. Cheers.

Anonymous

Just curious why you're insistent on adding strobe lights when for me it only makes the experience worse. At least for me just makes nothing render smooth and I have a fairly beefy pc.

Anonymous

Awesome Work :)

creamypushy

I for one really like the lights - adds a dimension and when the sound is turned up makes things more exciting. Some of these just feel like they're missing something without strobes or moving lights of some kind.

Anonymous

IMHO the only thing I can criticize is the performance, I sadly always have to edit the scnes and remove every unnecessary atom aswell as replace the dude with a "toy" or disable all body-parts except the dingus to get around 40fps in VR (with a 2080 ti that is) but I think this is due to VAM having overall shitty performance Also HMU if you have any problems with your pc, been building/working with PCs for the better part of 10 years now (software aswell as hardware)

Anonymous

I like them as a concept (although I still add a dim light to let me see everything that's not spot-lit). However when I watch them they just make the models blur because it can't render all those lights/shadows. Disabling soft body physics helps but still get much better results removing all the light atoms.

Anonymous

I don't know if it's the glitch you were talking about or just a result of me having most of the settings on the lower side, but it's a hilarious glitch either way. Looks like she jabs herself in the eye going down, pops back up in surprise, and then continues on.

Anonymous

I think it's VAM being unoptimized as hell. I can usually get 30-40ish fps with a 1070 and everything turned to medium. I'll have to try removing bits of the guy to see if that makes much difference. My main issue with VAM is that it's a memory hog. Load more than a handful of scenes in a row and any additional loads slow to a crawl (or it freezes entirely) until I reboot the program.

AlpacaLaps

Ahaha. By the way for the performance getting worse try using the "clean cache" function in settings instead of restarting the program. Should work the same.

AlpacaLaps

It's weird because I have a worse setup and these scenes are fairly smooth for me. Maybe there's something wrong with your settings?

Meowy84

its definitely VAM, I get performance issues in various scenes even with a 3080ti and beefy hardware but I sub some very high quality models into my scenes.

thomas d

funny yes, but does hurt the experience. I had a few other head glitches, that were similar to a glance plugin that did not jibe with the animation. I removed the glance and the breathing in the vamvmoan and it seemed a little better.

ysatnaf

Toy scripting is really good.

Ned Holt

Does physics rate matter? If it does, what do you recommend for this one?

AlpacaLaps

Yes usually affects sync with music too. I recommend 80 if your system can handle it