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Hello all! 

 This is a bonus release of a type of content I'm experimenting with integrating into future release, encounter tables. In the feedback from our annual patron survey in March, one of the pieces of "accompanying content" you all indicated having value to the maps were "loose encounter/narrative suggestions relevant to the scene". 

I've love to be able to start doing scene-specific tokens and/or environmental illustrations as well, but those are substantially more time-consuming and rollable tables like this one seemed like a lower-stakes place to start. 

This set of encounter tables was made to accompany the recent Oceantop Bungalow map released in July. As you will clearly see, it's divided up into narrative prompts and combat encounters. The narrative prompts are further subdivided into scenarios focused on an ally, or conversely those instigated by a foe or otherwise antagonistic party. Meanwhile, the combat encounters are similarly subdivided into scenario scaling with Average Party Level (APL). 

I WOULD LOVE feedback on this! I've been DM'ing for years now and obviously engage daily with the TTRPG industry, but am not trying to pass myself off as a professional writer or game designer. If there are things that are unclear, seem confusing, or could be more efficient please feel free to say so! Or if you otherwise have additional ideas for the function this type of bonus release could fulfill, would love to hear that too!

Enjoy!

Files

Comments

Ryan Rogers

Love the first table. For the second table, one thing I've found very useful and find myself making a lot are Encounter Tables using the guidelines offered in the DMG "Creating Random Encounter Tables". They give an example Sylvan Forest Encounters table which has 19 entries. I know...that's a big table but hear me out...there is a very good reason why. :-) I'm a big fan of this Encounter Table design which has been a staple of D&D for decades, usually you have a matrix of encounter tables by: APL (or what used to be called "Dungeon Levels") vs. Terrain Type (of which there are 8 standard types in 5E) Since you have 19 entries to work with, and since the first and end entries are so rare (roughly 1% chance of each of coming up), I find that you can use essentially 4 tiers of tables for adequate coverage. Tier 1 (L1 thru L4) - APL 3 Tier 2 (L5 thru L10) - APL 8 Tier 3 (L11 thru L16) - APL 13 Tier 4 (L17 thru L20) - APL 18 Encounters in the middle of the table are softer, the ones at the ends are much tougher, but the numbers toward the bottom tend to be hostile, whereas those toward the top tend to be friendly (even helpful). That way, as a DM, I can just roll this table at Advantage or Disadvantage. If I want to put the hurt on, I roll Disadvantage. If they are already plenty beat up, I roll advantage. Luck shifts appropriately. I'd check out that page in the DMG. Sorry I don't have the page number handy, but it's in Chapter 3: Random Encounters. How does this affect you? Well, it's a LOT more work, but I think that for a given reusable Resource like this, you could probably pick one perhaps two tiers, and flush out a table for each of those tiers: For example: Oceantop Bungalow Encounters, Tier 1 (APL 3) Oceantop Bungalow Encounters, Tier 2 (APL 8) At 19 entries each, it's a lot more work for sure, but it's not "double" the work because the entries that were at the bottom of T1 could be more toward the middle of T2. You also can just increase quantities (instead of 1d4-1 stirges they get 2d4 + 1, etc.) Of course, following CR and APL Encounter Balancing rules when computing (also outlined in the DMG...although it's fairly broken lol). Anyway just a thought. Like I said, give that page and sample table in the DMG a glance! I've found this layout incredibly useful at game-time, but they are definitely more work up front...

venatusmaps

Good advice! I will definitely make note of this for if/when I end up wanting to make more/larger tables for a supplement of a bit more heft, maybe if I make a setting primer for the Great Expanse in the future or something, idk. Would definitely put it far above the amount of work that i can afford to tack on, the combat table took me a fair bit longer than the narrative options, funnily enough. Would love to make the combat section more unique/tailored to the pertinent map. Maybe a single combat suggestion with notes on strategy/ways to make extra use of the map structure?

Morgan Carr

Venatus I like the first table. Id agree with Ryan but generally if i have fit this into my own adventure i will have my own ideas of any monsters id like the party to encounter. Any table like this needs to be in a form where i can at least copy the text out (say to enter into a table in foundryvtt). If i have to physically type this out, I wont, and therefore its becomes worthless (to me).

venatusmaps

Having selectable text is an excellent point, I'll investigate ways for me to do this within the confines of how I plan on managing the process of creating these in the future. Thank you Morgan!!