Mapmaker v. VTT-ready maps (Patreon)
Content
UPDATE: With a final 60% favor for Dungeondraft that appears to be where I'll putting the priority of my focus for now (with Foundry coming after asap). I'd love to be able to help put together a team of users who have already begun, or would be interested in beginning to convert our content to dungeondraft-readiness. Crowdsourcing this effort will make it easier on my end, go more quickly overall, and thereby allow us to all get to a state of usability sooner and move on to other necessary projects too.
If interested in participating on this team, please send me an email (info@venatusmaps.com) with your name, discord information, and whether you have previous experience converting to dungeondraft or not.
Over the last couple of months I've been trying to carve out space for myself to work on other ways that my content is accessed outside of the regular churn of creating 5 high-detail maps and assets each month. The overhaul of the Compilation post and the release of a far more comprehensive Map Archive are prime examples of this.
Two other directions I've been eyeing in the midst of that (both due to many requests I've received surrounding them) are the integration of my content onto two other 3rd party platforms: Dungeondraft and Foundry VTT. I imagine a great number of you are already familiar with either or both already, but rolling out content on to either would serve considerably different purposes and for those you not familiar with them, here's a rough summary of how I would intend to approach each:
Dungeondraft: A well-known map-making software that boasts a user-friendly user interface. Me spending time building out content here would result in downloadable packs of existing assets (and eventually, future ones as well) that are already prebuilt into the software. This would mean seamless texture squares, drag+drop assets, all of the asset content that you're already familiar with me, but packaged in the considerably easier to use mapmaking software.
Foundry VTT: A VTT platform that's soared into popularity throughout 2020, Foundry offers a much more robust game-management system than what I've seen available through virtually any other VTT platform. While I imagine there are a good deal of you already using it and may even be using my content there for your games, that does require you to take on the work of building out some of the more complex elements of the map in order to fully take advantage of what the platform offers. Me spending time building out content here would result in downloadable packs of existing maps, but with all of the bells and whistles already built for you in Foundry (wall detection, doors, staircases, dynamic lighting, circumstantial effects, etc.)
I've gotten to play around with both and familiarize myself with the basics of both platforms, but while Dungeondraft would allow much-easier assemblage of maps, Foundry would offer pre-built maps on a specific VTT plaform, catering to what would likely be different crowds.
So my question is this: while I ultimately intend to pursue both eventually, my time is limited when not creating maps and assets. Would you rather see me prioritize Dungeondraft or Foundry VTT for content integration?