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Hello all!

Excited today to share with you the ransacked counterpart to the Waylorn Lodge building map shared with you all last month. Where last month's map displayed the cozy interior of this roadside inn with a cute exterior view, this version features a battle map of the carnage your players might return to after the horde of bandits/undead/orcs that are terrorizing your campaign setting's countryside come too close to the comfy lodgings.

I was excited for this idea from the start as a great 1-2 punch of a lovely map you could show players to represent the inn they're staying at in their travels, have them rub shoulders with a few NPCs to establish some bonds, only to rip that all out from underneath them when they return the next time.

Personally when my players were here they arrived after the carnage had been wreaked in order to pursue the mystery and terror of what had occurred, though (as is obvious by the battle nature of the map) I could just as easily see a DM having the players arrive mid-combat or even have the lodge attacked during their stay! If you're looking to add some more gruesome details to the map, I'd suggest taking a look at the previously released Combat Assets I've made as well for some (somewhat cheesy) NPC corpses. 

Enjoy and let me know what you think!

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Comments

Frank Bartlett

My players are going to hate me..

monosyllabicmonk

Oh man I really wish there were more maps that showed progression! Like the transformation buildings might go through from as they are being built, early one, as they begin to get dilapidated, restoration, it is a new type of spot (maybe a bar instead of a bank), and then finally the scene of a fire or something ele terible. Would be a great way to show progress of time in certain types of adventures.

Gezzer

What type of game do you run? I've been experimenting with this sort of concept on a small scale with Fantasy Grounds (VTT) using the token system and so far the results have been both encouraging and a bit disappointing at the sametime. I'm using the token system to add elements that can be revealed or manipulated as I see fit. For example I have a battlemap that was of a road blockade using wagons. At first I had 4 maps to deal with the different stages of the battle. But now I have the wagons and assorted other assets as tokens and can simple move and or revel them as needed, taking me down to 1 map. I also have a gatehouse with a portcullis that blocks the players until someone gets above and opens it, and with using the added assets to deep passing I have the map set so that I simply have to revel the tokens when lighting the braziers and opening the entrance. The downsides so far is player tokens can act weird if they overlay a larger token making moving as a unit a bit hard. There's a hard limit on how large a token I can use, so no replacing whole buildings. And lastly there's no way to add grids to the tokens, so having an epic sea battle with moving ships is totally out. Maybe when the new Unity version launches these shortcomings will be rectified. But even so you can do things like this on a much smaller scale and the results so far have been pretty good for me and my players.

monosyllabicmonk

I run a few different types of games. In September running some sessions of "Everyone is John", and hopefully some Paranoia. Have a Starfinder campaign that plays a couple times a month I GM, as well as just started taking a group through Dungeon of the Mad Mage for 5E. Also run a game of rotating players(15 or so) in a series of loosely connected one-offs about a group of Harpers. Have a few things I want to get to running for 5e eventually, and one of them would include setting players up in a growing community that goes through some minor and medium changes, so the map above would be a really handy addition to something like that. Some aspects you are mentioning (which by the way sounds fantastic!) is something I run into with Roll 20 as well so I am very interested in that Unity build of Fantasy Grounds. Keep my eye on several of the VTT options, and all have some real strengths and weaknesses, might actually just end up using different ones for different games *shrug*

monosyllabicmonk

Do you have Roll 20 experience? What made you pick Fantasy Grounds? Do you try any of the others?

Eric Kooistra

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