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Quick toon shader effects, NPR - Blender tutorial

Cel shading, screentone, halftone, watercolor, outline, non photorealistic rendering. Wahoo ▶Links Patreon: https://www.patreon.com/joeycarlino Youtube Membership: https://www.youtube.com/channel/UCPYtQkET_jYxFvXe34YI3_w/join Discord Server: https://discord.gg/dvmAZdwf5e Gumroad Shop: https://gumroad.com/joeycarlino?a=844339507 Blender Market Shop: https://blendermarket.com/creators/joeycarlino Tip Jar (Paypal): https://paypal.me/JoeyCarlino TikTok: https://www.tiktok.com/@joey_carlino Instagram: https://www.instagram.com/robospunk/ Twitter: https://twitter.com/joey_carlino Email: JoeyCarlino@gmail.com ▶Things I Recommend (affiliated) Support me by supporting these products: https://linktr.ee/joeycarlinoaffiliate ▶Things I Recommend (not affiliated) Dotbow Blender Launcher: https://dotbow.github.io/Blender-Launcher/ Blender Beginner Playlist: https://youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6 ▶Places To Donate: https://www.nrdc.org/ https://wck.org/ https://blacklivesmatters.carrd.co/ https://www.catf.us/ https://www.evergreenaction.com/ https://350.org/ https://www.conservationfund.org/ https://www.nature.org/en-us/ https://communitychangeaction.org/ https://www.aclu.org/ https://www.wri.org/ https://www.edf.org/ ▶What's On My Desk? GPU: EVGA GeForce RTX 2070 SUPER CPU: AMD Ryzen 9 3900X Motherboard: Asus PRIME X570-PRO Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200 Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz Drawing Tablet: XP-PEN Artist 15.6Pro Mouse: Logitec MX Master 3s Keyboard: Redragon K580 VATA Speakers: Mackie CR3-X Headphones: Beyerdynamic DT 700 Pro X Microphone: Beyerdynamic M70 Pro X Audio Interface: Universal Audio Volt 2 00:00 - Setup 01:29 - Cel shading color ramp 03:37 - Cel shading greater than 05:41 - Cel shading map range 09:44 - Screen tone 19:49 - more automatic cel shading 22:17 - Outline 24:55 - Watercolor

Comments

Jason Ferguson

You can’t cover everything about everything. I guess you can try. There’s another system I tried out, Paranormal. But the documentation is a little light. Uses normals manipulation as its primary light/ shadow system. Oh. Another thing about Goo engine that’s nice is that it gets rid of terminators you get with cell shading. Lots of neat things in that engine. Just unstable for me.

CMYKASEY

ahhhhh so cool!!!!!!!!!!!!!!!!!!!!!!!!!!! Can't wait to play around with this. I wonder if there's a way to mix it with a watercolor-paper-like texture? Thanks for sharing!

joeycarlino

Yeah, it depends on how you wanna go about it, but you could just use an image of some paper and maybe use a mix node set to overlay to mix it with the colors