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This is where I'll be posting what eyeshadows/makeup I'm working on.

Unfortunately, I'm having some issues with Substance ignoring my table settings. I manage to recently solve it, but I found that just trying to do precision painting in Substance is a bad idea. I'm going to try making the makeups in Photoshop instead.

If you have some eyeshadows or makeup ideas you'd like to see, please post them below. I have the mod soft-ready to go, but I don't have anything to fill in the slots atm.

I want to try and get at least 10 started before slowing down and starting up Chloe's clothes.

Oct 26
Finally here. Embers can get it now. Patrons can gain access in November.

Sep 15
I might have to pause patron again for next month. I'll make a post next week if need be.
Changed Paint style.
Thickened the Bubble style.

Sep 7
Modified the Edge (sketchy) eyeshadow. I kind of like the sketchy look, so I decided to keep it similar, but polished it. You can see the difference between the left and right in the main pic.

I will try to get more work in but I can only really put in 30~ minutes or so day on the weekdays, assuming windows 10 doesn't update and kill my tablet drivers again.

Aug 10
10 designs have been made. I will finalized them when I can, and may add more designs as I start the clean-up and polish.

Don't forget, you can always post below if there's a kind of eyeshadow or liner you'd like in the game, because I'm honestly just diving into my "faves" folder for samples from 2D works.

Alpha 2 is ready for Embers. 

Jul 25
Alpha 1 is ready for Embers.
There's only 3 unfinished eyeshadows though, and they still need a lot of work. I'm basically trying to fit anime styed eyelashes onto non-anime faces.

Jul 21
I've lost track of time. Work is really beating me up real good.
I'll try to get more of this done. An alpha release for $5 patrons will be available this weekend.

Jul 9
I think I have the  basics set up in photoshop. It's a bit laggy switching from 3D view and back to 2D painting view, but it's much easier to work with. My workstation was prepped for something else a while back, but I found a faulty wire but that shouldn't be an issue for now since I have replacements ready.

I should probably pull out a complete default chan or a sample (texture) character so I can paint in photoshop instead of checking back in game over and over again later.

Jul 15
Quick in-game test as I familiarize myself with various painting tools. I can't use substance for precision painting, photoshop is slow, blender is lacking. So photoshop it is. I already have placeholders ready, I just need to plug textures in.

Ofc, the eyeshadows aren't going to be black. They'll be painted white for custom colors after I get the shape good.

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