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Because Iset has been finished by another modder who is known to release their mods to the public eventually, I've decided to move onto the second place winner.

Newest pics are first.

June 24
Released.
Patron access is in 2 weeks. Embers and above can get it early.

June 21
Target Release Date: Actually this week, assuming I don't die due to a 60 hour work week.

Progress in unity underway. A quick texture less build has been made so I can check how things are deforming in animation for tweaks while I work on the textures.
Check out some of the dynamics here. And look, the hoodie is pulled back.
https://www.redgifs.com/watch/mediumpurplehuskyrobin 

June 20
Happy dad day.
This is the final stretch. I just need to figure out what to do with the aiguillette and everything should be unity ready.

June 14
Target release date could not be reached.
New Target: This week.

Weight painting for underboobs is done.
New bones were added to the sleeve for my dynamics., so weight painting had to be redone.
Waist has been adjusted to get a tighter fit. Should look a bit better with vanilla clothes too.

June 8
Target release date could not be reached. Wed-Sat is pretty bad for me, so this might not come out Sunday.
- Currently, I'm at the weight painting part, but I have to turn my room inside out by Friday for cleaning.
New Target - June 14th


June 6
Gloves outfitted. Hoodie slightly tweaked to fit most hair styles.
All that's left is to add a few  bones for the hoodie then weight painting.
Target release date is June 8th.

June 4
Working on gloves.
Top is done for the most part. The only I'd need to do there is going in and repairing some seams.
The hoodie might have to go into socks or panty hose. I'll be adding a modifier bone for advanced users to resize the hoodie to fit.

May 24
Tightened the left arm. Loosened right arm. After working on the torso, I should be able to jump right into weight painting. I'm still trying to figure out how I should implement the hood.

May 14
Top is loosely outfitted for the entire body. I messed up a bit and misaligned the arms, so that will be revisited asap. The previous pics didn't show much of the sides, but it was clipping a lot.
Irl: I got the shot. Aside from a sore arm, I developed a splitting headache in the middle of the day that still persists as I type this.

May 11
Finally some progress. Schedule has been normalized and hopefully stays that way until at least the rest of the month.
- Gloves have been loosely outfitted. It should be easier to polish.
- Arms have been loosely lined up. Getting the torso might be a bit tricky. Granted it doesn't look much different than it did before.
- Skirt has been made looser so it should behave like a skirt instead of pants during skinning process.

May 3:
I tried to make as much progress with what little time I could muster.  
Rough outfitting of the skirts and shoes are done. Next would be the shirt and gloves, and any remaining accessories (the hood) and I should be golden. The half off state shouldn't take too long since I can use the broken state as the starting point.

I don't want to make this a soapbox, but here's what's been happening irl: The company I work for is behind in schedule due to consumer tax returns and stimulus checks so I'm stuck on an overtime loop, and my parents needed help building a shed up north.

April 14:
Initialization is kind of done. I don't have the textures extracted yet so I'm going to wing the model and worry about the textures later in Unity.

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Comments

Anonymous

It's beautiful, thank you 🖤🖤