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Sorry for the lack of news. This has been on my mind for a bit so I thought I'd knock it out asap. I had a bit of trouble trying to get additional blendshapes for hotdog in. Usually, I'd export the mesh straight from the mod, make new modifications, and shove it back into the Unity3d file, but the way the mesh was processed by unity wouldn't allow me to process the sculpts in my 3D program.

So, after SOS was done, I reopened my original hotdog project, made my blendshapes there, throw it back into unity, baked out a new mod, extracted the results, then shoved that back into the IK mod.

This also gave me a chance to experiment with Blender 2.8. Although it's really good and easier to get used to than 2.7 and prior, it's sculpting tool didn't do exactly what I needed it to.

But sorry for the long rant.
Update 1.1 adds 3 new blendshapes for Hotdog and SOS that lets you pull the shaft back and fourth. If you know how to use Joan's timeline plugin, you should be able to make use of this.
This update will not be applied to older versions of SOS or Hotdog, mainly because there's too compatibility issues regarding versions.

Some slightly more info about IK items can be found on my blog. 

Don't forget to check out Origa Discordia's progress over at https://www.patreon.com/posts/36668588
It's not quite at the final stretch, but It's getting there.

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