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This is an in-game test of colliders.
Sadly, I am unable to figure out how to get in a square or box collider, so I had to use a really big circle. Luckily, this collider only affects the character, and not others.


The other issue that I overlooked is that people who use custom poses have to adjust the colliders themslves a bit. Since most of the settings are already established, users would only need to push the collider up a bit.


This is only a foundation. There's still quite a a bit of modeling that needs to be done.
After testing this, I'll be using the cape method (left) and not the drape method (right) as shown here:  https://www.patreon.com/posts/33960803 

Files

studioneo 64.exe 2020.02.29 - 17.25.56.06.DVR

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Comments

Weoooo

This is really impressive stuff. I'm genuinely impressed by all the work you've done here.