Home Artists Posts Import Register

Content

Opening image is the test DMG outfit port from several months back. I ended up working on it a bit before realizing that it was the wrong one.

========================

 Progress

The gloves, shoes, and hat are lined up.

Funnily enough, it was the shoes that gave me more trouble than the gloves, and the gloves didn't even have fingers!  

I knew DMG's shoes are oversized, but this is ridiculous. It took me a while to get it to a respectable size to keep it accurate and manageable without looking like clown shoes, or rain boots.  
It seems like it still needs a bit more adjustment, like making it a bit bigger or taller. DMG has really long legs.

The top might be a bit tricky. There's multiple layers I have to be conscious of to preserve mesh shape and the cape.

Be sure you've picked up A Member's Jump Force hairpack from the discord.


==========================

Other Progress

I was messing around in Maya over the weekend, which leads me into my next thing:


I got caught up with some other projects. Thanks to the efforts of my fellow modders, I've learn how to add new animation categories. I've already figured out how to import outside animations into the game by replacing existing ones. By using new categories and a new (copied) animation set, I can replace these without touching any vanilla files thus essentially adding new custom animations.


I've also slowly built up a control rig in Maya for custom animations.

I've asked in the past if my patrons wanted clothes or custom animations. Since clothes had more votes, animations was put on hold until recently.

Armed with this knowledge, I am now able to import custom animations into the Studio.  There seems to be a lot of list file settings that have yet to be figured out. Because of this, things like boobjobs or 2P passionate sex with characters of different sizes might not be possible at the current time.

Granted, stuff like that is also possible with NodesConstraint, AdvancedIK, and VNGE anyways, and easier too! Thus, this leaves custom imported animations up for more general things, like more gravure animations, or Yoga.

Files

Comments

No comments found for this post.