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A double release!? Yes!

Another difficult one.
I have a feeling that I've been getting nothing but hard ones lately. A previous commissions was actually easier than these two. It took me less time to finish those commissions than it did to do these.

Yumi
The sleeves uses Unity's cloth physics. Due to engine limitations, it's not as good as one would expect, so there's a lot of clipping.
There's two versions, A and B. The A version floats in the air, so you can move the character around and stuff to try and position it (although it won't save) and one that's affected by gravity if you wanted animated stuff.

A bunch of trial and error just to get something usable. Since bones can't be attached to good areas in the sleeve, this is the best I could do.

The dress has a simple half off state.

Note* A new modding framework is in development which would allow me to add bones to the sleeves. Because of this, this set of clothes will be updated to the new bone system in the future.


Daidouji
This clothes won the tie breaker. This actually has a LOT more elements than Yumi. You have wraps for the bra and gloves, school uniform for the top and bottom, and a fancy hair piece with a hat attached to it.
The hat and hair were separated into accessories so you can try for some customization.

The most difficult aspect about this mod was dealing with transparency and render queue issues on the hair, jacket, and pants. Trial and error led me to isolate the lettering on its own transparent mesh. This allowed me to get cleaner shadow casts on the cutout. Previously, it would've been big squares.

If you want my take on it, this has much more quality than Yumi's clothes.


Coordinate is included as always, with the color preset shown in the screenshot.

Ver. 1.01
Attempted to fix some normal behaviors to reduce breast shadows.

Ver. 1.1
Overhauled cloth system of Yumi. The unity cloth physics have been removed, and the B version as well.
A new system is in place thanks to Joan's new plugin.
This plugin adds bones to the sleeves, so you can now use HSPE to manipulate the sleeves.

Req:
MoreslotID
SBX2.5
BonesFramework

Reccomended:
Bonemod

Coordinate is provided. Character card with default chan in long skirt is also included, just copy the values over to your bonemod text file.

[Download] 


Files

Comments

Anonymous

Great work as always.

Anonymous

Great work!!