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I found a new method to transfer maps.
The previous method took forever and generated muddy maps within Maya. I'll be using a different program to transfer maps instead.
Not only was it faster, it also seems to be able to pick up the minute details as well.

Mod

While waiting for some things to bake, I decided to take another look at trying to get a T-Pose into the character maker. A lot of my search yielded bad results, but I finally found a solution that was sitting under my nose the whole time: Edit the custom anim file.

I don't know how to actually make good changes to it, but I do know that removing the file forces the character to go into a T-Pose. In with that, removing specific clips in that file will force certain animations to go into T-Pose.

So, this mod removes the last entries, thus causing the slot to go into a T-Pose.
In this case, Male loses [sexy], and females loses [laying down].

If you want to replace a different animation yourself, edit these files.
cf_anim_custom.unity3d
cm_anim_custom.unity3d
They are found in abdata/custom

Open them in SB3UGS and open the Animation controller.
Use the dropdown menu to change the tpose/tachi_pose/etc.

Download the mod in the attachment. A backup of both file is included just in case.

An updated version can be found here at: https://antekorama.blogspot.com/2019/09/mod-character-maker-t-pose.html 

Files

Comments

Anonymous

Question why did u make this?

KoramaAnte

I make characters with a lot of accessories, usually close to 30. This stops them from moving and makes it easier for me to adjust accessories on both sides of the character.

Dyo-Anima

is posible custom h animation?