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If you're wondering what's taking so long, see the previous release!

I've smoothed out a lot of meshes. I think that parts of the mesh weren't supposed to be seen through conventional means so I had to work around that. The socks in particular has a large hole that's cut where the shoes begin.

Low poly stuff, smoothed once now conforming to the body shape.

Honeykatsu will sure be fun. I separated a lot of the mesh in a logical sense if you wanted to use HoneyKatsu.

Then there's the issue with render queues. I guess this picture speaks for itself.


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