FPS Build 0.0.2 Released (Patreon)
Content
Version 0.0.2 is now available and expands on the FPS build's available NPCs in addition to the below. You MUST unzip/rar the file before running the game. Because of the amount of NPCs with unique meshes, it will decompress to ~30 GB, so make sure you have room.
Changes for FPS v.0.2:
1.) New larger level to do general testing/fun
2.) Created an NPC wall with pictures so you can choose who to spawn. Shoot the picture to spawn.
3.) Fixed an issue with necks elongating on ragdolling
4.) Fixed scopes on Sniper Rifle and MG
5.) Tweaked settings for FPS movement (let me know how it goes)
6.) Fixed a number of minor NPC issues
7.) Blood splatter decals added
8.) Added a reload-level button up by the ceiling (look for a circuit-board thing). This takes a bit for the same reasons listed below (HUGE amount of stuff for the game to load because of the way I did NPC's at first). I will likely replace this with a 'cleanup' script and button that will simply get rid of all loaded NPC's and stuff as it will likely make this level much easier to keep playing if your computer starts to huff and puff.
Known issues:
1.) It will still take a long time to load, be patient. This has to do with the NPCs and how many I created before knowing that it would be better to create a few 'general' bodies with randomized stuff. Generic NPCs with a few special characters for each area will be a target for 0.0.3 or 0.0.4 and will hopefully help load times drastically.
2.) Materials for the blood decals need to be tweaked to better show gloss while also not succumbing to "z-fighting" which causes flickering when looking at them.
3.) Performance may stutter when loading an NPC for the first time. Once loaded, they will load faster the next time. This is something I'm looking into for both VR and FPS versions.
4.) Many others we won't go into right now.
Download Here: https://drive.google.com/file/d/1dZZKUfKBUl-W3k4Nqco725M68_pQz9fh/view?usp=sharing