Tomb Raider Project W.I.P #3 (Patreon)
Content
What I'm Working On
Animation (90%) - Animating and Polishing the last scenes; Checking for any issues.
Fluid Simulation (25%) - I've started to work on the Fluid sims (you can view in W.I.Ps)
VA (N/A) - Restart from scratch with new dialogue. (details below)
What Im Working On Next
Rendering
FX
Bad News:
The VA has basically disappeared, I don't know if she's even going to get back to me at this point; I have another VA lined up who will replace her.
The new VA has more experience and has worked with other artists before on larger projects so hopefully her voicelines will be recorded in a week or so.
Unfortunately due to the wait, I've had to reanimate the intro to make it smaller and more simplistic in order to release the project around the deadline.
Hopefully the plot isn't lost too much as most of the dialogue has been either scrapped or replaced.
Not having the voicelines first makes animating Lara's expressions a bit harder but there isn't much I can do.
The projects runtime currently sits at 7m:30s with 4 minutes dedicated to lewds so there is still a good amount of content, but future parts will probably be limited to 3/4 minutes max as I've had to cut alot of things.
I will talk more about this once it's released, which I'm hoping will be the 1st week of November.
Good News:
I've been in surgery so I have 3 weeks (now 2 weeks) off, so I'll be able to crunch on the project and get everything finished and rendered by the end of next week.
Everything has more or less been running smoothly and I don't expect anything to go wrong on my end, it's mainly about getting the VA lines and sending it off for audio.
Looking over the entire animation, I'm fairly happy with how it's turning out.
Renders:
I do need some feedback on the scenes below, I'm thinking of cutting them out because I don't think they look right.
001 is the start of the sequence
002 is the ending of the sequence, the last few seconds haven't been rendered as I might end up cutting the scene.
Blender keeps crashing during the above scenes, I've tried multiple solutions so if this scene isn't that interesting then I'll just cut it completely and allocate time somewhere else.
003 is an early test render to see how the base jiggle physics react during this scene; Lara is kinda toned so only jiggles to her stomach are next to be added
The physics on her thighs haven't rendered properly and I think the lighting might make the ripple on her booty hard to see.
The camera also feels too stuttery and will likely be adjusted.
I might change her facial expression during the start too.
You can view fully rendered previews >here< They are still a W.I.P so things like her Necklace lack physics.
Apart from those scenes, everything else is fine and will likely hit render in a few days.
Let me know what you think.
Plot Details:
Lara starts the animation off as her normal self but is sprayed with a pheromone causing her body to begin throbbing.
She is flustered and is suddenly caught off guard and accepts she must use her body to get out of her current situation.
Originally it was going to be slightly different, there was more emphasis on her body becoming sensitive but it had to be cut due to the VA. meaning all parts have been shifted. I will release a timeline of the next parts after the animation releases.