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Happy thursday guys! Wall of text ahead.

TL;DR: Blah, blah, blah, technical stuff, where are the goods?!

Time for the regular update, no real preview this time though. This week I found myself jumping between animating, modeling, concepting and texturing. Changing the topics keeps me more motivated.

I already started creating assets for the new stage - Sorcerer's Private Workshop located in the Academy of Witchcraft and Wizardry. I need to figure a good name for that fine establishment. I don't want to repeat the problem with low quality texture background from the forest, but keep it rather low poly for fast rendering.

Eru? I'm pretty much on the last scene as far as base animation goes, but of course there are always areas I want to improve and rerender. I'm thinking between releasing it raw (quicker), or giving it a simple lore story at the beginning with some stills, also some extra notes in the middle. Like when tentacle is growing, showing the girth and comparison to existing dongs.

With our beloved Foxgirl I'm halfway through the body retopology. I took the experience from the first character and improved (hopefully) on the problematic areas. While Eru's topology is already pretty good - miles ahead of any public MMD or SFM model - there's a number of things I did differently and should give better mesh deformations in the extreme positions you guys so desire.

Thanks for your patience, I'm working as hard as I can ;)

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