Game (again) (Patreon)
Content
If you've been a patron for awhile, you might know that I used to mostly do game dev stuff. I go from liking game dev because it's fun to solve problems to hating it because it sucks to spend hours and hours debugging the most stupidest things. So I've been back at it again the last couple of weeks on/off, building another RPG from scratch in Game Maker Studio 2 again.
The previous RPG attempt was getting a bit too big in technical scope, I rushed writing my menu system, my input system sucked, there was a lot wrong with it and it would just be better to start fresh and keep it simple. Strive for creating systems that have consistency.
There's stuff that is working but not in the video (like the battle system) it's just too early to show, like it doesn't make sense visually yet.
The idea is the same as I've been wanting to do for a long time, a goofy but likeable little dragon guy gets sucked into a video game world of some kind. He ends up needing to save the world in order to get out of the game. But because he comes from outside of the game, he isn't bound by the same rules as the other characters within the game are. So in many ways, he can defy fate or go off script.
On a more fun note, here's some test lines I did for Gyra himself.
I haven't posted a lot about this because I wasn't sure where this was going, like would it just be another project I start, write a bit of code for one tiny system in the game and quit or will it be something I try to seriously make into something. I think it's progressed to a point where it's shaping into something that might be able to take the form of a demo some day, maybe. Like it's been pretty enjoyable to work on so far, which is more than I can say for my previous rpg attempts.
Don't worry though, I've still been working on animation stuff- though that's mostly been in the realm of fluids for those dragons breeding, more on that next post.