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  • vse_fluid wip_0001-1459.mp4
  • alien_secondary_jiggle_alien_wip_1000-3300.mp4

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Been baking the fluids, some it's been going fine. I've attached most of what's been baked so far. I need to re-bake the parts around frames 1899-2177 (I forgot to turn the fluid surface subdivision to 1 and bake it again, it's faster to bake at 0 but looks nicer at 1 for the final bake) but it miiight look fine when rendered in motion with the material and the motion blur and stuff.

(also the alien's dong is a separate object right now, I had to apply the mirror modifier to the dong so I could make the vein texture, the final thing will have the alien and dong connected!)

This one has been a bit of a challenge since it's been a lot of baking, fixing the alien's dong to point better at the bird's and trying it again... fluids are difficult to get just right when you're aiming for a specific spot.

It's hard to get a good idea of how the fluid looks just from the viewport, stills help though (environment is still like... wip, still need to do something about that! Instead I've been working some dragon animation stuff to try getting something else done this month as well)

More soon! I've also attached prettier viewport test of the alien with the default look-dev kind of lighting. The material still needs a bit more work, like some more noise to the skin to break up the smoothness just a tiny bit, but I think in the final animation the alien will look nice, with all the fancy path traced stuff it'll have when rendered in Cycles.

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purplejeep

im thirsty now uwu