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This has been a lot more of a challenge than I initially though. The physics on the toy were absolutely unusable for the most part, I think I used it for barely 1% of the animation. So it's manually animated for the most part... which has been very tedious.

I think it's turned out... fine, I've been trying hard to massage it into something that looks good. But the idea of having the knot pop in/out might have been too ambitious for me to animate by hand. I think it'll look a lot better with fluids though, to help distract from the sub-par animation.

I feel horrible it's taken me such a long time to do this one thing. But I do like the bit in the gif above (where it *pops* out) and I'm quite happy with how the lip sync looks!

Also, to keep sane, I started modeling a t-rex head.

That's it for now, I think I'm on track to have the character animation done soon, then on to physics (soft bodies, fluids)

Also also, I tested a cloth sim for the pillow under the bronto- it's the default settings for now just to see if it would work or not. Turns out it's actually pretty stable, so I'll be messing with the settings so that I don't have to make an annoying, complicated pillow rig.

Merry Christmas also, if you celebrate that!

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Zadd Buzuki

I am literally leaking looking at this. Please keep it going! <3 and yeah I agree that if the dildo is being a little unwieldy, the fluids should definitely help cover up some rough spots. I highly anticipate the update with the juices and sloppy ass sounds ;3

Nanimon

This happens a lot with my art. You spend all this focusing on this one little and you never feel like it's good enough. You start thinking it's pathetic you can't do this "One little thing". Then you stop working on it and you take a look back and realize that it isn't really bad at all, and you realize all the big things you did excellently without any problem. It's all part of being an artist.