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  • GH_final fluids wip3_4576-6080.mp4

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The last post on this was July 27, and since then I've been letting the simulation go pretty much all day while working on other stuff, then when I'm asleep. Good news is right now, it's about 83% done! One reason why it's taken so, so long is because of having the shirt as a fluid obstacle for most of the sim (maybe not have to, but it felt like the safer bet instead of trying to correct problems from that post-sim). But the shirt is pretty high poly, and the higher polygon an obstacle is, the longer it'll take to calculate the fluid.

Still some more fluids besides this left to simulate. Some [j]i[zz] from the triceratops' pp when he pulls out, some saliva strings when he pulls his fingers out of his mouth. .. But those shouldn't take a million hours to bake like the butt fluids have. That's the longest bake for this scene, which is getting close to being done.

It'll look quite nice in the final render, with some volumetrics on the fluid, the final lighting, a few bells and whistles...

Attached is the final fluid bake. There's about 300 frames left to bake, so another day or two left.

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RigorMortist

This is going to be worth the wait, fantastic work!