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I modeled the hands and the feet- they're not the best topology wise right now, but they work. I saw that a fair number of kobold characters have 3 toes when I googled "Kobold feet", so I went with 3 (it's also easier that way :p)

Before I do much more on the model, I wanted to get the scaling right (since it's best to work with a scale of 1.00, and applying the scale messes up the way the objects are parented the rig, such as eyes or accessories, so the sooner I apply a correct scale the better)

I put the kobold, the dragon and the raptor in the same scene. The raptor is REALLY small, I didn't realize *how* small until now, trying to scale the kobold girl according to the size here!

As you may recall, here's the scale we decided on earlier- I think this is a close match! She might be a bit *too* small in 3d, or maybe it's the cartoony proportions I drew for the sketch... let me know what you think!

Bonus test- I realize that her teeth kind of... went out of her mouth >_> whoops... the dragon delicately gives her b[0][0]b(s) a taste~

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Comments

Anonymous

You make character creation so easy. Love how you make the bodies.

RavenWorks

I think that's a fun scale! Big enough to impress raptor boy, small enough to get up to sizey shenanigans with the dragon, but also still big enough for them to interact more normally too like in that last pic?

velocirection

Thank you! I didn't really track the process of this character, but it was the same as usual... I just kind of started and kept going :p