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I did some more animation tonight, I'm almost done with this sequence finally! The bone tracking thing I did with my rigs is doing a lot of work here, the hands let go of the horns, his left hand grabs his pp for a bit, then both hands go back to the horns (and the pp tracks towards the mouth, then the snout, then nothing for a bit, then back to the mouth)

Idk how one would animate this without using child of and tracking constraints on bones! But I'm thankful blender has such a useful set of constraints ^^;

-Velocirection, chief sexy officer of Pizzass Games

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RavenWorks

Gosh I'm learning so much reading about all this!