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So, this is very nearly done, but there's some egregious clipping issues in a couple parts, I'd like to animate the mouths more when they're both digging their snouts in her tailhole, and there's an stiff transition between two actions when they both move into position due to me not knowing where they would be when I left off on the previous action.

I just wanted to post it since I haven't had much to put up, not like the last 4 weeks or so as I'm back at work >_>

This rimming sequence has come out to be 2230 frames. And for this animation, I'll be doing 18 fps. It comes about to be about 124 seconds so a solid 2 minutes... yeesh! The entire animation will probably end up being about 4 minutes...

Also I've decided to take on more classes so I can get my degree before the end of the year so that'll be... "fun." But the sooner I can get a real, nice paying job the better...

I should have the double rimming sequence done and start the other stuff as well (suck pp and penetracione~) and weeeeell I don't think those parts will be as long or detailed as this! As fun and challenging as the rimming scenes have been to animate, I'd really like to move on to something else, like modeling something new... Or figuring out better ways to do things. Once I get those scenes in, I'm going to say the animation part is done and move on to rendering/compositing.

I'll do a little retrospective on this, discussing what went will and what didn't. But there are several aspects of my rigs/workflow I can improve upon that will make animating things easier or do things that I wanted to do but is just too difficult to animate without making drastic changes to the rig.

Kissing, for example. I'd like to have them have a nice, passionate kiss. But without a hypothetical "head follow" bone I've been thinking about, it would be hard to animate in a natural way. So, I'd like to implement that, a bone that can have the head/body follow it around, likely using some IK stuff.

-Velocirection, chief sexy officer of Pizzass Games

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Alex

Your doing great so far. I noticed the pucker opens up a lot at the end, is there some deeper riming planed for this?

velocirection

So, that's something I'd like to do in the future, like someone puts their whole head in there or maybe some bonafide anal vore! The only thing that's stopping me is making a more detailed model and rig for that, which I'd love to attempt soon. :3 There's a ton of stuff I'd like to try in 3d, so the yeah future stuff I think will be especially exciting! But not in this animation, this is the last of the rimming.