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I've been making some good progress on Jesse's model :3 The above is very WIP- I still need to model the dick, balls and tail hole (and the hands I literally just started >_>) but being a perv I am I wanted to see how well the mesh deforms with wiggly bones~

Quite nicely in some parts, others not but a lot of it is subpar weighting (right now I'm just using the default weights Blender calculates when giving a model an armature) on the bones + bad placement, I haven't had a chance to really experiment with that yet but that will be in the very near future.

I'm quite happy with how it's coming along :D 

It's not *perfect* topology but I think I'm getting pretty good at retopo. One issue I'll try to fix but it's a huge deal is this awful pole on the ass >_>

Anyway, that's about it for now, have a good one~

-Velocirection, chief sexy officer of Pizzass Games

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