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So there's still more things I need to do before really focusing on animating anything, but I've started the rig to see how gentle deformation works on the model. Honestly, the topology isn't *the best* but I got too far in to start over >_> the hands for example I had to kinda fudge to add them to the body.

Concept art of the hands. Though I ended up going with shorter fingers :3

The rig at the moment is very, very basic. But here are some more Eevee viewport screen captures:

The shader needs some tweaking to hold up under the new conditions, but I have some ideas of how I'll change hehe~

I really do love working on things involving Lonnie or Jesse... I really can't wait to get started on Jesse's model and see him all 3d NPR rendered! OwO but I want to have Lonnie done before that. And he's getting to the "done" phase. I'm *really* hoping my topology is okay to hold up on the more extreme poses, but we'll see how that later. The final thing that needs to be modeled on him is his ass hole- just because he'll be mostly a top doesn't mean we won't see that bussy~~~

-Velocirection, chief sexy officer of Pizzass Games

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