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Predator

Civilization has collapsed and all that remains is an empty and decaying world. In this post-apocalyptic scenario, a task force flies deep into the Forbidden Zone for a recovery mission. This time they carry an unusual passenger, a mercenary from the elite forces for special operations, better known as a Predator. 

NOTE: You can download a PDF version of this WorkDoc at the bottom of this post. This was made by Andrea, and you can find a complete version of his beautiful project on the Priapus Encyclopedia page.


The mission is to recover valuable objects from the Museum of Natural History. When one of the team members starts wandering around, strange things start to happen. Caught up in the mazes of ruinous halls and empty corridors, he loses the sense of time and reality, and before long he returns to his primordial instincts: the will to survive. But then, from the deepest regions of his mind, much darker forces emerges: the urge to hunt, the will to dominate and above all, the need to mate! 


Theme

Werner Herzog once wrote that ‘civilization is like a thin layer of ice upon a deep ocean of chaos and darkness.’ Perhaps not the most compelling setting for an erotic adventure, but it’s an idea that has always fascinated me. When reading about history, it always fascinates me to see how societies – after so many artistic and scientific achievements – can so easily slip back into total barbarity. It is like mankind’s second nature and as a result, the rise and fall of cultures seem to be an inevitable endless cycle. The setting in this adventure is after a final meltdown when civilization has collapsed completely. It’s the end of the cycle, the end of time itself. And yet, as we shall see later in this story, even at the darkest moments, there’s always a ray of light.

To create this world, I used numerous models of the endless amount that is currently available on the digital market, for the theme seems to be very popular. There are plenty of 3D objects of rundown buildings and city blocks to choose from. I found many abandoned homes with peeling paint, warped floorboards, and boarded windows. And even more dilapidated interior scenes with broken furniture, dusty portraits hanging on the walls and dirty carpets on the cracking old floors. All great fun to work with and perfect to create the gloomy settings for this story. 


Museum

The idea for the museum as the main location for this series only came when I was working on the images of the troop transporter landing in front of that building. I thought it would make an interesting setting for the rest of the adventure, no matter how it would develop later on.

The initial idea was to make several galleries with all sorts of objects of art and science, something like those cabinets of curiosities from the 18th and 19th centuries. But after finding several interesting dinosaur models, the whole setting developed into a museum of natural history. I guess I’m still a bit in awe of my first visit to the Natural History Museum in London many years ago. The sight of those enormous fossilized animals in the main hall was truly overwhelming. It’s still beyond belief to think that once these creatures really roamed the earth, and they’re the perfect addition to the scene of a world that has also vanished completely.

For the interior of the museum, I used the materials from a model called Deco Lobby, a setting I used before for a series called Night Shift. The original model by Jack Tomalin was clearly based on the portico of the Senate House, the administrative centre of the University of London. The layout of the two great hallways I created for this series is based on the so-called Crush Hall, the grand hall of that same building. A beautiful location and clearly very popular as a shooting location as well, for it has been used for many movies and TV series. 


Characters 

This series has two main characters, mainly because I couldn’t make up my mind to which one I should give the leading role. I guess I should do another series with both of them, to see what works best in another context ;o)

At the beginning of the story, we follow the mysterious mercenary on board of the transporter. He has something of an attitude, with his own agenda, and he’s clearly not very popular with the other members of the team. Once at the museum we start to focus more on another character called Bruno, the dark-haired muscular leader of the group. He’s quite suspicious of the lonesome ranger, and he decides to keep a close eye on him. We follow him deep into the bowels of the museum, and that leads to unknown pleasures, but to great dangers as well. In the end, our hero is rescued by no other than the Predator himself. Together they try to find a way out and finally Bruno reaches safety on top of the building. Or did he?... 

In one of the first scenes, I introduced a dark creature lurking in the crevasses of an abandoned office. Not a very friendly face to be sure. Probably someone who stayed a bit too long after working hours. From this scene, I thought it would be interesting to use some more of these characters later in the story. Just to set a few loose in the museum and see what will happen. 

To be honest, I’m not a great fan of all that zombie stuff that has been going on for a while. I hate most of the movies and especially those endless TV shows. The only movie that I really liked was Corpse Bride, a wonderful Gothic animation by Tim Burton. Beautifully made, very funny and often far scarier than all those other productions. 

Even so, a few years back, I did a short zombie series on commission. It was an adaptation of a Resident Evil adventure, starring Chris Redfield besieged by some well-hung corpses. I was very happy with the main character I created for the project. He was really hot and hung. But in the end, I didn’t find the result very appetizing, especially not from an erotic point of view. I just couldn’t warm up to the idea of those cold bodies messing with that godlike action hero. Not really my thing. 

So, I have never published the series on my blog and never intended to use those creatures again. But here we are, with two hunks running for their lives and barricading the doors against a bunch of undead creeps. Not sure what those zombies had in mind for the two heroes in the Predator series, and I don’t think I want to know. I left the more sensual part of the story to a whole different group of museum dwellers, a harem of young males dominated by the top dog of the pack. A real crowd to create and a gang to render. Not sure who or what they are, I guess I’ll leave that to your imagination…

I have added the zombie commission at the bottom of this post, and I'll leave it to you what to make of it.  


Symbol

And then there’s the mysterious lambda symbol, the Greek lowercase λ. The letter was chosen as the symbol of the New York chapter of the Gay Activists Alliance in the ’70s, and became a symbol associated with Gay Liberation and recognized as an LGBT symbol for some time afterwards. Not sure what I had in mind when I used it as a graffiti in a scene at the beginning of the series – perhaps to mark the entry to another world or to cast a spell on the hero – but it only caused some confusion and in the end, I did not make much use it. I guess I had just forgotten it on the way, but it’s definitively a symbol to keep in mind.  


Main settings



Resident Evil


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Comments

Greg Hancock

Enjoyed your narrative about the Predator. Very informative and helps place things into context. Then seeing the whole series you did with those zombie types and that hot hunk. Def could see more of him. Thanks for sharing your thoughts and all.

Michael Roberts

I have to say that I rather liked the Chris Redfield and zombies commission. I suppose it's the incongruity of it and also that our hero ultimately never came to any harm. Even zombies need love or perhaps lust!

Christopher MacKenzie

Zombies aren’t really my thing either, but I definitely enjoyed this commission. I’d love to see your take on Dracula, with Jonathan Harker being seduced by male vampires instead of female ones.

priapus

Well, If I didn't know better, I would think The Legacy would be a perfect start for that ;o)

priapus

Glad you like it. Well, that may all be true, but I'm still not convinced. Just imagine the smell of those things... ;o)

priapus

Thanks Greg, Yes, it's a character I def want to use for another adventure. But perhaps a bit less dark this time ;o)

Danny York

Reading your work docs is very informative and insightful. Lets us know of the background research you do for your creations. I for one, am very impressed. Thanks for clarifying the lambda symbol mystery. The Resident Evil commission is something else. Though not really my cup of tea. But thanks for sharing the work with us. Especially since it's not brains these ugly fellas are after lol.

priapus

Thanks, that's good to hear. Writing is not my strongest point, but I enjoy to share some ideas about my projects. And no, also not at all my cup of tea, but wanted to add it all the same ;o)

Darien Lee

I actually liked the Resident Evil commission. I'll stand by the unpopular opinion. XD