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Hi everyone, happy Saturday!

Hope you all enjoyed our release this past Thursday, we're getting a lot of messages with feedback and a few bug reports that we'll be looking into. It was great to finally be able to add sex toys to the game. They will be an interesting part of future Story progression, so it's a good thing we had time to implement them now.

Since we just had a release I thought it would be a good thing to write a little about what we plan to do for the next update in the weeks to come, so let's get to it!


Story Characters Art

If you tried out our latest release (Jan 19), you might've noticed a little surprise we added to the title screen! That's right, now that we have the first chapter written down we're finishing up the art of all characters that will appear in our intro.

As mentioned before, at first we considered using our ingame character models for Story, but after some testing we decided that illustrations like these would work better in the long run, as they allow for more varied poses and expressions, look better and all that while requiring less time to create and animate.

Our goal is to have the first chapter out with our next compile on Feb 2. I'm super excited about it, Story will open a whole new phase in Lust's Cupid development, and I hope you're looking forward to it as well!


Story Structure

As far as gameplay goes, our main idea for this first Story release is to set the grounds for all chapters to come, with everything needed to tell the story of different characters, plus sex scenes that will be unlocked after certain interactions. This is a very bare bones explanation, since most of the magic will happen with the stories we want to tell and the character designs we have been sketching for the past few weeks. 


As always feel free to share your thoughts with us, we're always open to suggestions! 🍑

Talk to you all soon,
D.

Comments

Swagger

Can you make it so we can have Like a gargantuan penis slider swag

dinotonte

We already allow that! The size slider is limited, but the number field is not, so you can input whatever number you want there. I'll write about this on Saturday, it became a "hidden" test feature I guess.