Clothing Toggle, Visual Cues and R&D (Patreon)
Content
Hi, happy Saturday everyone!
This week we have some cool features to cover now that we have November 4's update right around the corner. Aaand we also have some news from our research and development room!
🩲 Clothing Toggle Options 🩲
For this update we're adding a new in-game tool that I feel like has been missing for a long time, which is the ability to dress/undress equiped clothing without having to hop into Character Creation! The order of the buttons might be tweaked a bit before release, but this shows how handy it'll be moving forward, hopefully significantly increasing quality of life.
💖 Visual Cues 💖
We're also adding some visual cues related to a character's likes/dislikes and testing some for arousal too. These should help guide players during the scenes in understanding how their choices affect their partner's mood, and in the future will inform how it'll impact their relationship and affection statuses.
🔬 Lust Labs: Scenery Tests 🔬
As we mentioned last week, Story is the end goal of all these recent additions, and a central part of it will be dialogue scenes where players will be able to chat with story characters and navigate through the game world. To tell imersive stories a big component will be creating environments that feel alive and context-rich, which in our case translates into having good art for our sceneries, along with an upcoming world map.
So these are some of the early results of our scenery creation adventures. The areas we'll be creating for Story initially will be the ones listed below, with room for expansion
- Bunny Club
- Park
- Beach
- Player Apartment
- Store
- Cafe
- University
A quick note, once we start implementing these the characters here will be the ones we use in-game instead of these illustrations, this is just to showcase the end result we're aiming for!
👩🚀 So! 👩🚀
As always feel free to message us if there is anything you would like to see added to Lust's Cupid, and we are always open to hear your opinions about the game as well.
Thanks for joining us this week, talk to you soon!
D.