(Future Fragments) New, polished trailer + a few updates + thanks to NLT! (Patreon)
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(Before I get into this post, welcome to any of NLT's backers that've checked us out; we really appreciate the shoutout! You're welcome to join the public discord and ask any questions over at https://discord.gg/puXrfSm too!)
(And to any of our backers that haven't checked him out yet, go check him out over at https://www.patreon.com/nlt!)
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So something we've been working on (while getting the game itself done of course) is a new trailer for Steam and other sites, because the existing trailer was uh... lacking, to say the least.
This new trailer though is something we're all pretty proud of, and we're proud to not only have it on the Patreon front page, but to post it here, too! Make sure to turn your audio on when listening to it, too!
The video above is the safe for work version of the trailer, though; we also made a NSFW version with an extra portion focusing solely on the sex scenes, which you can see over on the Steam page at the link below;
--- https://steam.pm/app/1238920/ ---
If you really want to help out the game too, by the way, when you're over on that Steam page, then...
And here's a quick brief on what's new with the game itself;
- Triangulate has finished all the Fire Level CGs, and is now moving onto the Ice Level CGs! He's also completed the parallax graphics for the Ice Level, new tiles, and a lot of other cool graphical improvements/additions to bring it up to par with the latter 3 levels.
- Speaking of the Ice Level, he's also completed the artwork for one of the new mechanics for that level which we feel will fit a lot more with the general "500 IQ" theme of the level, so look forward to that!
- Fuyarinpa is still hard at work on the True Final Boss songs, with only 4 of them left to go; our mystery guest musician is hard at work on his part for the songs, too!
- By the way, Fuyarinpa also did the music for this trailer; it's great, isn't it?
- Frouge has been inserting all the new assets Triangulate's done, as well as some neat new features to the gameplay and visuals that I'll be going over in future updates. (Don't worry, they're not timesink things; they're just actual implementation of things we've planned for a long time as the final set of "polish" for the game.)
- On my end of things, I've just been grinding out Databank and Cutscene entries for the game, so that's what I'll be pushing through for the next month or so until all of those are done and ready to be voice-acted.
We heavily appreciate your support as always to help us make this game a reality, and we hope you're all staying safe in 2020; it's been a crazy year but hopefully things can only get better from here... right?