Ugh (Patreon)
Content
So our new plan is to release on October 5th. I know, I know. Human error/overestimation, basically.
So in the meantime, pending talking to Triangulate about it, I’ll likely be streaming the game to show off the progress sometime tonight as a bandaid, as it were, for us not meeting the deadline we were sure we were gonna meet.
I really, really, really can’t wait until we’re working with C++, lol. (I also can’t wait until we stop doing deadlines because then this stuff won’t be a problem, we just release stuff monthly to Patrons, boom done)
I’ll keep everyone updated on the stream, but again I apologize for the delays. All I can say is that he’s promised he can get it done tomorrow and I’m gonna hold him to it, but with a small 3 person team there’s gonna be hangups.
The Ice Level demo is still coming along decently, and that should be going out to Patrons on the 10th as well. (The fire level demo is free to everyone, of course).
I'll also be sending out Patreon rewards and stuff soon, which will include the editor for all the $50 tier/$100 tier people, of course!