(Future Fragments) Just as a reminder about v0.44 (Patreon)
Content
As a reminder, v0.44 will be the last "normal" monthly demo for a few months, per this schedule of events we posted about a few months ago. There'll still be new content monthly though; read on to find out more about that!
The reason for this is listed in the pastebin, but the tl;dr is that we'll be working on the True Final Boss, and we'd like to not spoil that fight with the demos, as well as me going back through the earlier levels and injecting dialogue/cutscenes/level reworks for Fire and Ice, as well as updating the previous levels up to par.
It'll also be out October 31st, instead of October 7th like usual, as we're fitting a lot of new systems and mechanics into this demo!
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As noted above, we'll still be releasing new content on here monthly, both playable and non-playable!
Specifically, we'll be releasing six kinds of content in Patreon posts and on the Discord during that period of time.
Here's a summary of what each one is;
Hard Mode Maps
- These would be the planned "Hard Mode" maps that you'll be able to access after getting enough achievements in a given level.
- They'll be pretty challenging, obviously, but we'll be releasing them as map packages for you to plug into your demos and play, effectively being "mini demos".
- Each set of Hard Mode maps would be around 5 or so maps long, but each map would be fairly large and heavily focused on gameplay.
Jason Bill Map Packages
- Jason Bill is still doing map packages over on the Discord, and he's going to try to do a few maps or a map package or two during this time period as well for people to have fun with.
- If you've not played his first set of maps, go check them out at https://www.patreon.com/posts/future-fragments-20921197
Progress Lists
- These would be just lists going over what we'd gotten done in that month so you could see what progress we'd made on the game as a whole and on the True Final Boss Fight, without giving away spoilers, of course.
Music, Voice Acting, SFX Work
- These would be posts showing off music done for earlier areas that didn't have it yet (for example, the new Fire Level music), voicework for cutscenes that we thought was particularly memorable, or sound effects for events as a teaser for what that SFX might be used for.
Scripts, Cutscene Dialogue, Databank Text
- Basically the text version of the above; showing notable cutscenes, scripts, databank text as we get it done.
New H2 "Nude Mode" Animations
- These would be the new H2 (Talia being nude) animations planned for the "Nude Mode", that Triangulate would get done over time.
We should be done with the True Final Boss fight and back to normal demos after the October 31st v0.44 demo by February 2020, per the listing in the pastebin, with the game aiming to be done by May 2020.
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If you'd like to stay on, we'd heavily appreciate it, as the biggest single chunk of a financial cost in the game's history is coming up; we'll be commissioning well over $25,000 in voicework, music, and sound effects during this period, so the more pledges we've got, the more we can commission at once, and the more likely we'll be able to get everything done by May 2020 without issue.
That said, if you are financially hurting or want to unpledge, by all means, feel free to; we won't think bad of you in the least for it, of course :)
Expect lots of map design/creation livestreams during October as well, and in the coming months too for the Hard Mode maps and the other things on this list!