(Future Fragments) A New Song + Boss Update + Fire Dash Change + Cinematic Update/Fire Level Update Change (Patreon)
Content
Triangulate is continuing on Earth Level content!
I'm finishing off the Electric Level maps and cutscenes!
Rtil is continuing work on the Electric Level CGs!
Fuyarinpa is back on Future Fragments!
Lewd K. is still knocking out SFX for the game!
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NEW MUSIC
If you remember last week's update with the Fragment Piece audio, well, here's the audio that'll play if you enter a room with a Fragment in the Electric Level;
Probably not what you were expecting, was it? :P
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BOSS UPDATE
The boss is coming along just fine, we're currently incorporating the bullet patterns for the boss as well as it's other mechanics and finishing off the remaining rooms, so yeah, we think this'll be a pretty enjoyable boss!
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FIRE DASH CHANGE
One of the main problems with the game that we've been trying to rectify is that the Fire Dash allows you to blow through areas easily; to fix this, not only are we making changes to the mana bar system (more on that once we implement it, but it'll still keep things fair), but we're also changing the way the Fire Dash works with this next build.
Functionally, it still makes you dash forward and works the same, but it will no longer damage enemies. You're still invincible when you use it though.
The reason for this change is that you can only regain health by killing enemies, and as the dash allowed you to not only kill enemies but stay invincible while doing so, it was an easy way to stay topped off and have really no threats while navigating around the level.
If the game continues to feel easy where the player can just ignore enemies and proceed through the level, we might change the Fire Dash to ignore projectiles, but not ignore enemies (so you'd take damage trying to dash into an enemy) and the artwork for it would likely be slightly changed as well to reflect this difference in functionality.
Going forward, we'll likely be making the utility abilities "true utility only", in that they can affect enemies or allow you to mitigate them, but it won't damage or kill them in any way, so that the Boss Charge Shots will be solely for damage, giving them more effectiveness as well.
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CINEMATIC UPDATE + FIRE LEVEL UPDATE CHANGE
As you can see above, the cinematic intro is complete; it'll be in the Fire Level update (more on that below) and the Electric Level both, as well as all demos going forward!
The only thing left to do for it is for Fuyarinpa to make a synchronized track for it, which he's working on right now, and for voiceovers to be recorded for it as well.
Unfortunately though, due to time constraints and focusing on the monthly demos still, we'll have to delay the Fire Level update to mid-November; getting parallax scrolling and a few other issues working properly has eaten up more time than we expected it to this month, but it should be out then!
The monthly demo will still be out for the Electric Level come October 31st, as usual!
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Thanks so much for your support; we're aiming to give you nothing less than the best game we can do!
The next demo, v024, will be out October 31st, and will have a number of improvements and additions :)
(As an extra note too, if you wanted to check out the other two games of mine (especially if you're a yuri or a futa fan, respectively, since we're not doing either of those in this game), they're at http://www.patreon.com/reclaimreality and http://www.patreon.com/hentaiwriter.)