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So I'm back, chapped lips, twisted ankle, strained calf, pulled shoulder and my face looks like it's about too peel off, wasn't a "for leisure" trip but damm I'm still annoyed. Anyway, let's get to business haha.

So for this week I'll be focusing on getting Jikage Rising out this weekend. We have the art mostly ready and I'll be getting them in the game. Will also be going through some feedback for Dungeons and Tavern, I wanna give a special thanks to KSAE for giving an extremely detailed feedback! I really appreciate it and will be working on fixing and improving the stuff that you mentioned!

I did some back and forth with the artist to check up on progress as well as to track progress, things are looking pretty good so we should be set to be on schedule!

Speaking of which, wanna do a quick reminder that the art Patreon that we have are accepting suggestions for what to draw next! You can suggest and/or give a like to the options you like and the top 12 will move on to voting! You can do so here! 

So yeap yeap, that should be about it! The tl/dr is here as usual!

Jikage Rising (ETA: v1.24 for Patrons on 24th December, v1.24 for the public on 7th Jan)
-Karin scene
-Mei scene
-Plot progression
-More variants for a certain type of outfit
-Maybe one more scene

Dungeons and Tavern (ETA: 7th Jan for Patrons, no public release for now)
-VA work
-Getting more maps in
-Food items
-New boss
-Iva's BJ
-Garnet's HJ

Comments

Michael Cekinovich

Thanks for everything that you do for the game dude i know that you go through a lot of trouble and we appreciate it. Also quick question is there gonna be an android version of dungeons and taverns later on?

smilingdog

Ideally yes haha. Gonna get it running decently before we start finding ways to get it on other platforms.

Mikkel frost møller

almost can't wait till tommorow when the next build comes out to see the new stuff since there has been no pictores to give a taste of it