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Hey guys, there were some details on the release coming this week that I forgot to mention (apparently a lack of sleep does that to you), so I'll be writing them out here and now! First of all, the release this week will be for Patrons only! We have finally grown into a number that is feasible for beta testing so I'll be giving the Patrons the first version for bug reports and feedback! This essentially allows me to make the game (relatively) bug-free as well as fix content that doesn't sit well with the majority of you before releasing it to the public! It's also for me to thank the Patrons for their support for making this game possible! The updated version with feedback implemented will be available to the public one week after the release! Next up will be the reward tiers! I'll be implementing the rewards as accordingly now that there are more art assets in the game! So starting from next month, only Patrons from the respective reward tiers will be able to able to see what's in the sneak peek! The main reason I'm doing this is so that it would be fairer to the Patrons are were willing to pledge that amount in the first place. Hopefully you all would find that is fair as well. Next up is the $50 tier! Some of Patrons were kind enough to pledge the amount and not want to request any content to be added, that combined with some request that are about to be fulfilled made me decide to open up more slots! Hopefully this will push us closer to getting animation into the game! Lastly will be the poll results! The results are kind obvious with option 1 getting a landside victory. I'll be talking to Aiykawa soon about the art/design and hopefully I'll have it in by the next release! That should be it for now! Hopefully you all will like what's in the next version!

Comments

Lyk

Is the 50 day limit still a thing? If so, why?

smilingdog

Yeah it is, added it so that it would be more challenging for the players! It would still be fairly easy to unlock everything as long as you don't just sleep everyday, and it's also a good gauge to know if the game is too hard or grindy! Having the 50 day limit also gives a sense of purpose to completing task I think. That being said, if a lot of the players find it to be a horrible feature, it wouldn't be too hard to turn it off, in fact it would probably save me a lot of work, but like I said, it's a feature I added in because I think that it would make the game more enjoyable and fulling to complete.