Progress Report (Patreon)
Content
Hi all!
Working on skill based staff. Long overdue.
So each npc will spawn with some set of skills. Some with more than one. Each skill will correlate to the job.
You can already see this on the skills tab.
Each skill has a primary attribute attached to it, some also a secondary.
Attributes can improve the "effective skill level" or even worsen it.
For example, directing skill has primary attribute Charisma and secondary Sex skills.
Sorta like fallout, but not really.
Skill will increase while working, but you can also train it.
This also means you can now switch npc jobs around as you wish. You can put totally inexperienced guy as a director and he'll lvl up with time.
It's all pretty straightforward and it makes more sense as current system.
Do you want to see some additional mechanics?
I was thinking of adding one preferred job and one that they hate, for some happiness modifier.
New dev version on Saturday or Sunday.
Thanks for the support