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Hey all.

I've been getting feedback that longer you play, harder it is to track where your money is going and coming from.

Since we are trying to make management game here, there has to be some stat data for you to look at. That's why i'm making this little more detailed table.

I would also like to make some cool graphs and charts, but since game engine doesn't have something inbuilt i would need to write everything from scratch. So we'll leave that for some future update.

For now this will have to do it. Above image is still work in progress so stuff will change a little bit.

Otherwise game is progressing nicely, dev version should be ready soon.

Thanks for the support. More to come.

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Comments

Adm Trd Ferg

How about all of the options are for the performers made available to staff. Boob jobs training. Turn them to porn 😀👍

Viacheslav

Some of costumes it is impossible to dress off even in the choice mode scenes, it is possible to fix please...

Anonymous

That's really nice! While playing my first playthrough, I got into a lot of financial trouble with my website and studio costs. The advertising of the website was enormous and I couldn't figure out just how much money the website was generating for me and if it was worth having. I scrapped the game after 200 days unable to break more than $20k or so and started a new game where I haven't made a website yet but after 200 days have been much more profitable even with a full studio of level 5 people. I haven't made a second studio yet, but was waiting for something like this first. The boat upgrade seems like a pipe-dream for now. Yea, there's some UI streamlining and some automation to do, but all games go through a couple iterations of that. Awesome work as always!

Mylen Ploa

From my experience (on the public build): A website doesn't break even until you get 50,000 subscribers or so. I can publish maxed out quality videos to it but generally can't charge more than $20/month without having to constantly publish. It's more of a nuisance to have to constantly upload videos to the website manually so i tend to set it to $10/month. Also you have to max out advertising, number of subscribers doesn't seem to ever go up by itself naturally. You need to spend like 200 days of advertising to get to 50,000 subscribers lol. You have to upload videos to the web to maintain your website advertisement (you can get around 60k/day if you release 3-6 maxed out videos/day). On the current patreon build I'm avoiding websites like the plague since it's not profitable (and I'm picking devotee on everyone which makes it free if they shoot with the MC anyway which is far more profitable - the amount of videos you have to churn out to sustain a website doesn't work with devotee, angel which nets you a +60% money might work)

Anonymous

Wow, thanks for the tips and analysis Mylen Ploa! I was wondering if it was just me being too aggressive building or that the game isn't quite balanced yet to make websites feasible. Yes, I've been avoiding websites like the plague as well on 0.72.