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But it's been a while since I've been trying to sculpt a donut in Blender. For a simple dog like me, Blender is very complex and complicated. I always had the option to try some iPad apps. But even there, I didn't achieve much success. The model did whatever it wanted, didn't look the way I imagined, and had so many polygons that my iPad almost burned a hole through my desk while rendering.

It wasn't until Nordic Fuzz Con that Xil showed me the basics of modeling and opened a new path in art for me. I'd like to thank Xil and point to his work.
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I'm still learning, watching YouTube tutorials, and pushing the limits of my old iPad. The model isn't finished, and it belongs to Bamwuff, to whom I promised a picture among many. 😩

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