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Now that the Christmas project is over, I'd like to tell you about my next medium-term project: Valentine's Day.

I'd like to make a new game for Valentine's Day, and I've already got a few ideas.


A pinball game

The protagonist would like to invite his crush for Valentine's Day, but he's completely ruined. The higher the score, the more money he'll have for his date, and the better it will go. It's very simple, but I know I could play pinball for hours, and that's what appeals to me.


An AI-powered visual novel

With the advent of portable AIs that you can run locally on your machine, I'm keen to get started. But I don't want to use it just for fun. A proof of concept I have in mind is: an alien with a halberd is about to deal you a fatal blow while you're hiding in a wardrobe. A curiosity bar and a determination bar appear on the screen. And now, with your own words, you have to make her (the alien) curious enough to spare you. With this concept, I think I give enough freedom, but it also allows me to have a direction and be able to tell a real story without leaving too much room for the AI to hallucinate.

Seriously, I find this project super interesting to produce. The only problem, and it's not the least, is that I couldn't port it to Android, which accounts for more than half of my Christmas game downloads. It's a big drag.


Sleeping Beauty (not Valentine's Day related)

This game was suggested to me. You touch someone while they're sleeping. The more you touch her, the more you unlock things like a bigger light or you can lick her. The aim is not to wake her up.


A tickling game (not related to Valentine's Day)

I don't really have any idea how to make this interactive or what the goal of the game is, but since I have a fan base that loves it, I thought I should make a game out of it.


A classic visual novel

This is the classic, but I haven't thought about it in terms of a scenario yet.


These are my ideas for future games. Don't hesitate to tell me what you think, or to say what's on your mind.

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