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I am afraid I can only do the Kelly Chambers model in the remaining time. I just spent two days on the model only to come across a problem that I can only solve by starting from the beginning again. The Kelly Chamber model has several UV maps, which I forgot to spot when I started merging all meshes that make up her head. Since the Source Engine can only load 1 UV map per mesh, all the other ones disappear. The fix is simple, because all I need to do is rename all the UV maps so they have the same name and then combine the meshes. Sadly this means I need to redo all the flexes I made.

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