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Holy mother of god, I actually managed to get this beast into SFM, well 99% of it. In the main area, the kitchen island is missing (still have to figure out why it's not in the correct spot) and several door consoles are missing (thank you SFM for repositioning and rotating them incorrectly). With that said everything else seems to be working, I believe all door flexes are working, so you can open and close doors for animations. 


All furniture is pretty much rigged and can be moved around, except a few shelves, because they have no backside. Most of the furniture can even be turned off through bodygroups or you can just not load in the models.


Important

How to assemble this beast: load in the model called main

Drag the RootTransform from main into the RootTransform of all the other models and use the default slider, while selecting the RootTransform of those other models. If you are used to using my models, you should know how it works by now. I use this trick for most of my models. This will correctly place all the models. 

Example: Drag RootTransform from main into RootTransform Miranda_Office (lock sign will appear in RootTransform Miranda_Office).

Select RootTransform Miranda_Office and use Default slider.

You can load this entire beast into the map by Evil-Ash - "Femshep's Quarters" if you want the nice space background.


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