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The Creep has also got updated in the recent dragonworld work batch. Since there is a popular request to use him in nsfw art, I have changed the design of his male bits to be more ... enjoyable to watch. Also I have introduced a random pink dragoness in the early iteration of this concept that did not fit any dragon tribe. I did not want to develop a whole new tribe only because of this random character, so I have changed her to be a Sea dragoness instead. The story was changed and expanded as well. Anyways, here it is:

https://kodar.org/patreon/content/100/The-creep-and-seaness-out.png

https://kodar.org/patreon/content/100/The-creep-and-seaness-in.png


The Creep is a mysterious creature that resides to the North in a desolate area near the swamp and a vast canyon known among wandering hunters and adventurers as the "Canyon of the Creep." The swamp originates at the canyon's base and abruptly terminates, cascading into the slopes of the bottomless Rift. This location is universally avoided due to its perceived curse and malevolence. Should a daring adventurer approach, they might witness an enchanted forest teeming with twisted, bare trees, colossal mushrooms, and black tentacles writhing amidst the mist below. In some areas, the tentacles amass, forming a tangled mess that rises as high as the trees. The true nature of these phenomena remains unknown, though they bear similarities to the tentacle forest at the seafloor where the Rift crosses ocean.


Within this bewitched realm, the Creep itself roams. Apart from the tales shared by adventurers over a few mugs of beer, only one documented account exists. A sea dragoness, once commissioned by the Snow dragon tribe, installed magical sentry crystals to monitor the energies emanating from the Rift. Her notes contain a description of a grotesque being resembling a male dragon with smooth pale green skin. Larger than any known dragon, it possesses a mane of black, ghostly tendrils with unnatural powers. These tendrils can lift objects, or become ghostly, and traverse matter and flesh, elongating to twice the creature's length. The creature's head is equally grotesque, featuring eyes exuding a red, glowing mist and eye sockets resembling those of a bare dragon skull.


The sea dragoness provided a detailed drawing and additional notes. The Creep's tendrils can induce various sensations in the flesh they penetrate, such as fear, pain, heat, cold, pleasure, or itching. Despite its disconcerting appearance, the creature is not inherently violent.


Regrettably, these journal notes were dismissed by Snow tribe scientists, who doubted the existence of such a creature, as it did not resemble anything previously observed from the Rift. They believed the adventurous dragoness had fabricated the story after being frightened in the dark and reading warning signs at the zone entrance. The rest of her notebook, filled with drawings of entirely imaginary creatures, stories, and poetry, did not help to convince the story was real. The scientists even tested her with a Crystal of Truth. The crystal did not glow in response, indicating that she genuinely believed in her accounts, though they were not deemed factual.


Yet, the concealed truth remains unknown to all. The story is simultaneously real and unreal, without contradictions. The Creep did indeed emerge from the Rift, but it originated from another dimension entirely, connected to the Rift. This entity lacked a visible form in the material world, necessitating an intelligent observer to define its appearance. Much like a quantum wave function collapse on a macro scale, the sea dragoness might have created the Creep through her imagination. The more she envisioned and visualized, the more tangible the creature became. It possesses its own intelligence, but the extent of its transferred consciousness from the original world remains an open question. Whether intellect and consciousness exist in that alternate realm is uncertain. However, not everything seeping through the Rift possesses such properties. This entrance was unique; other monsters connected to the Rift are cataloged and predictable, requiring no observer to materialize.

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