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It's me!


It's been cold lately, so I find myself making oden all the time.

Oden is good. It's easy to make it tasty even if you don't know what to do with it!


So, I am planning to increase the variation of standing pictures! I want to do a lot of things with standing pictures if I can!

I would like to do various things with standing pictures if possible, but it's not easy to make them!

This is the first time I've made a dotted standing picture, so I'm exploring a lot of different ways to do it.

I'm thinking of using the middle one as a normal attack, but if it doesn't fit, I'll use it when I use the spell book! Perfect!


The stairs in the meadow and forest are hard to recognize, so I created an effect that looks like a conveyor belt sushi lane.

Ease of understanding is important!


We are also starting to make camps.

Mini boxes will set up tents in this game as well.

The flow of the game is that you return to the camp from the dungeon and can choose whether to restart from the camp to the dungeon or return to the village.

The dungeon is regenerated when you restart.

As this work is Siren-like, there will be no recovery by campfire.

We plan to allow unlimited returns to camp so that even the lightest of people can easily play.

There may be some adjustments, such as adding a small reward for clearing a dungeon without using the camp, or not being able to use the camp in higher difficulty dungeons after clearing the dungeon.

Well, many things are undecided.


I have the idea that a good game is "easy if you play without any restrictions, but that gives you a wide range of ways to play, and you can have fun even if you play with restrictions.

Well, Siren-like is a game of luck, and I think it would be more enjoyable for everyone if the game is adjusted in such a way that it can be managed to some extent.


Next week, I will update the manga drawn by Kurarome-san.

It's a little difficult to say when we will release the beta version 4 of Rigilogue!

We're focusing on fixing a huge number of glitches, so there's not much visible progress.

I was thinking that we could stick it to next week's update, or maybe the week after that, December 1.

I'll think about this during next week's update!

Best regards!

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