Home Artists Posts Import Register

Content

It's me.

Only one week left for this month's game update.

I've been working on Skeb and having meetings, and it's been like I've never had a summer vacation in game development! It was like that.

This month, in addition to new enemies, we will also change the ending a little.

As you can see in the title image, the wilderness area will be opened at the ending scene where the screen is shaking.

In addition, it is not yet implemented as a boss.


At this stage, there will be no additional cut scene in the staff roll.

It will be added when the wilderness area is completed.


https://drive.google.com/file/d/1CQ0pijKEP7GXwDiz2At26gCB8Oj17pI_/view?usp=sharing

I implemented rain for the wilderness boss.

I wasn't sure if I could make it when I designed it, but it was easier than I thought.

I think I am getting used to using the tool.


https://drive.google.com/file/d/1tzlgIjVJX70taTb0M7mWxfRksx_-5Omp/view?usp=sharing

This is the Harpy, the Enemy to be implemented in this project.

Files

Comments

No comments found for this post.