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It's me.

Thanks to your support, I've achieved first place in the preliminary ranking (for seven days) for five days straight! Thank you very much!

https://www.dlsite.com/maniax/announce/=/product_id/RJ357197.html


Now, when the completion of the project is in sight, a lot more things to do than I thought will grow out of it, such as administrative matters and program modifications for after the release.

The workload is insane!


In the midst of all this yawning, we're also working on playability and small updates.

Added the ability to zoom in and out during a pecking animation.

Add a function to show "how many bodies are currently trapped" and "what stage of the animation" during the ecchi animation.

(This function is only available in reminiscence mode.)

Added 3 new animations to the mini box (yellow).


Also, I'm in the process of making major changes to the text output code to support multiple languages.

That's because it was a home-made font with only hiragana, katakana, alphanumeric symbols! (Bahhhhhn!)

My game, with a few exceptions, doesn't have kanji characters, right?

The character codes are also original, so you can't use them at all!

However, in order to support multiple languages, it's not good to leave the original font as it is, so I'm getting rid of it.


In terms of changes to the English version, I think I can change the font to a more common font that is easier to read.


That's how I feel.

Thanks to the text-based sub-game I was working on last year (pending), the text-related revisions are going more smoothly than I expected.

It's the retyping of the text that's the most troublesome.

I realized that proper experience is never wasted.


Finally, I'm sorry if I can't get the Shinobi clothes ready for the forest in time!

(I've already finished the swimsuit's support for the magical world)


That's all!



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