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It's me.


I'm going to talk about the update schedule for June, since there's nothing special that I can produce at this stage, and I've got an idea for the Enemy ahead of me. I'll do it!


I'm trying to figure out what to do with the Enemy of the Sinking Ship.

There are so many things I want to do, but I don't have enough Enemy slots.

I was thinking about an octopus girl, but I think that would be a bit tough.

At first, though, I was planning to release a jellyfish with long tentacles in a different color.

So I think it's progress to be able to create new enemies.


By the way, the character dots for Slime Girl and Ruins Slime Girl are almost identical.

The reason for this is that development power was low in the early days.

We were on the edge of our schedule every month, and it was difficult to update the game every month unless we prepared an enemy with the same character dots every once in a while. The company was also very busy.


Thanks to the support of the human race, we were able to continue development, and now we are able to create a variety of character dots with different appearances depending on waiting, appearance motions, and attack variations.


The following are the dots of the process leading to the different colored jellyfish and Physalia that were originally planned to be implemented.


This is a bonefish girl.

Again, development is ahead of the dots.



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