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model was imported by xCallme-Luxx and I just modified it to fit the body.

There are some clippings around the arms, hands, and shoulder depending on the pose.

Also the texture looks a bit stretched. Maybe in the future I will fix it in the next update if I figure out how.

Let me know if there's any problem. 

fix version: made an error for the top full state where the body mesh contains two meshes which conflicted with each other for light shading. The problem is only visible when HSStanard replacebody is set to 0. Now HSStandard replacebody can be set to 1 or 0.


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